Union Controller
LIGHT 6

Union Controller

  • ATK:
  • 2200

  • DEF:
  • 1900

  • View:
  • 2898




1 LIGHT Machine monster + "Y-Yare Head" or "Z-Zillion Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. If this card is Special Summoned from the Extra Deck: You can add 1 Spell/Trap from your Deck to your hand that mentions "Union monster" in its text. You can only use this effect of "Union Controller" once per turn. Once per turn, during your Main Phase: You can Special Summon 1 LIGHT Machine Normal or Union monster from your hand.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
59± 7/ 100
Power Score
Intrinsic 56
Deck 61

Union Controller — Power Evaluation

Final Score: 59 ± 7 · Confidence: Medium

  • Intrinsic: 56 · Deck: 61 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor, Extender

Why it scores here

Union Controller converts a Union-based deck into a Spell/Trap search and a once-per-turn hand-to-field body, and it sits in all 6 recorded boards (average power index 89.8). Its score is held back because the combo data never tags it as a starter, searched, or payoff piece, so its causal contribution to those boards is unconfirmed, and it has no opponent interaction. The 2200 ATK earns nothing, and appearing in 400 of 400 sampled decks reflects its place in the ABC core rather than extra strength (guardrail 3).

Axis scores

Axis Score Evidence
Accessibility 62 Special Summon needs Y-Yare Head or Z-Zillion Tank plus a LIGHT Machine banished, and both Union cards appear in nearly every sampled deck (Y-Yare Head 100%, Z-Zillion Tank 99.8%); the search and hand summon add live routes, but the card has no recorded starter or searched role (verified text, observed decks, inferred route).
Combo & Conversion 70 Appears in 6 of 6 recorded boards with average power index 89.8 and 100-index examples, but role_in_combo is empty and as_starter is 0, so the card's own contribution is only partly attributable (observed, inferred).
Resource Economy 58 The on-summon search adds one card, and the sample boards show netCardAdvantage of 6, but the card gives no refuel or repeated advantage of its own (verified text, observed, inferred).
Effect & Interaction 10 The card text has no negation, removal, or hand-trap effect, so it offers no opponent interaction (verified).
Material Utility 30 As a Fusion monster it is not normal material and as_material is 0; its Level 6 LIGHT Machine body could serve some material roles, but none are evidenced (verified text, observed, inferred).
Resilience & Flexibility 42 Its search and hand-summon effects are each once per turn and are lost if the card is negated; the card does show up across 23 archetypes, which gives some spread (verified text, observed, inferred).
Deck-Building Efficiency 58 Occupies one Extra Deck slot with a 1.55 average copy count, but it needs a Union-structured build with specific partners, so the restriction is real (observed, inferred).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher / Tutor. Intrinsic ≈ 56, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Present in 400 of 400 sampled decks and in all 6 recorded combo boards, so the role is real and practical
  • Search on Extra Deck summon plus a once-per-turn hand summon give more than one route to convert resources
  • Spread across 23 archetypes, so it is not tied to one deck

Weaknesses

  • No opponent interaction in its text
  • Summon requires specific Union partners banished, which creates a dependency
  • Both effects are once per turn, and both are lost to negation
  • No recorded starter, searched, or payoff tag despite 6 combo appearances

Counters / choke points

  • Negation of the card or of its summon effects (the search and the hand summon are both lost)
  • Interruption of the Extra Deck summon by banishing its material

Best use

Extra Deck Union starter that searches a Union Spell/Trap and adds a repeatable hand-to-field body. Decks: ABC, Therions, Synchron, Cyber Dragon, Galaxy Photon.

Evidence & gaps

  • Verified: Fusion summon by banishing a LIGHT Machine plus Y-Yare Head or Z-Zillion Tank (card text); Search on Extra Deck summon, once per turn (card text); Hand summon of a LIGHT Machine Normal or Union monster, once per turn in Main Phase (card text); Present in 400 of 400 sampled decks; copies average 1.55 (decks_evidence); Appears in 6 of 6 recorded combos, average power index 89.8 (combos_evidence)
  • Observed: ABC is the main home (39.2%), with Therions, Synchron and Cyber Dragon following (decks_evidence); Top partners Y-Yare Head (100%) and Z-Zillion Tank (99.8%) are core to the sample (decks_evidence); Guides place it in the ABC CORE section (guides_evidence); ABC inclusion 71.4% at typical 2 copies (usage_statistics)
  • Inferred: Its searched Spell/Trap and hand summon give real card conversion, though the combo data does not show which role it plays; Material value is limited because it is a Fusion, with no evidenced material use; Negation of the card removes both its search and its hand summon
  • Data gaps: No banlist token; copy limit assumed 3 (unlimited) role_in_combo is empty in all shown examples, so as_starter and as_searched cannot be linked to the card's actions Combo sample is small (6 boards) usage_statistics covers only two ABC entries, not the other archetypes No rulings or metagame sample supplied











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